


Please understand, I like winning all the time, but similarly I also enjoy a challenge. In those times you instantly get the right color. The game seems to hand you the perfect marble in all the right moments, like when you have one space left before the chain enters the exit portal. My associate Erik put the game on high level of difficulty and had little problem progressing without much challenge. For instance, I played through 20 levels on medium without dying once. The small difference creates slightly less intriguing gameplay because of the less flexible shooting device and the addition of a cursor that acts like an aiming reticule for the marbles, making the game much easier than it should be. Who would have known by reading that text? Unlike Zuma, players shoot marbles from a flat horizontal line at the bottom of the screen instead of a circular center piece. Stop them all before they can reach the pyramids." In reality, it's a marble-based puzzle game. Use your mystical winged scarab to shoot magical spheres and destroy encroaching colored spheres by making matches of three or more. Wielding the powers of Isis, battle your way across Egypt. Havign said all that, this is how the game is pitched: "Set, the Egyptian god of chaos, again threatens the Two Lands, and you must save Ancient Egypt from his terrible wrath in Luxor 2.
#JOCURI ZUMA LUXOR 2 PLUS#
Once you get the idea, the rest of the game repeats itself through dozens upon dozens of levels (88 in all, plus 13 bonus levels) some of which are interesting and play into the game's design, and others, well, they just function.

Create combos and obtain special bonuses by exceeding the three marble rule and you get rewards such as reversing the line, obtaining daggers to eliminate single marbles, using gaseous attacks, and so on. You do this by matching three or more colored marbles in the criss-crossing line.
#JOCURI ZUMA LUXOR 2 OFFLINE#
The goal of this single-player, offline game is to eliminate a string of progressing colored marbles (or balls) before they reach an endpoint. Still, being nearly identical to Zuma, Luxor 2 benefits similarly from the addictive nature, ease of play, and un-offensive audio-visual nature it seemingly grafts from its predecessors. We've seen ideas re-used before, but this is almost too close for comfort. The looks are exactly the same, although you progress through ancient Egypt in Luxor 2, and the vibe is the same. If you liked Zuma, you'll almost assuredly like Luxor 2 because, well, it's nearly the exact same game. Now in April 2007, Xbox Live fans are privy to an all-too familiar game, Luxor 2. Zuma hit XBLA one and one half years ago. Zuma, by the way, was not unlike the original 1998 puzzler from which it was crafted, Puzzloop. Using Mayan themes as backgrounds and simplified world beats as its audio backdrop, Zuma engaged players in a simple puzzle game of timing and elimination.
#JOCURI ZUMA LUXOR 2 FULL#
In fall 2005, Microsoft crafted a lineup of full retail games and a handful of Xbox Live Arcade games to coincide with its console launch, one of which was the casual PC game Zuma.
